Bungie Confirms Four Player Halo 3 Online Co-Op

August 7, 2007 at 7:45 pm | In Computers, Feroz Khan Hamid, Games, Legal Stuff, Microsoft, News, Technology, XBox 360 | 1 Comment

Halo fans rejoice! Bungie, maker of Halo 3, one of the most anticipated games for Microsoft’s Xbox360, has just confirmed today that Halo 3 will have a not two, not three, but four person co-op in campaign mode, either through System Link or over Xbox Live. The addition of a four man team promises to open up heretofore unavailable strategies, resulting in endless possible tactical scenarios, according to the announcement. In addition to the Legendary difficulty mode, developers promise to reveal “more ways to make the game more interesting and challenging for multiple players in the very near future.” While split-screen co-op is still limited to only two players, two split screen games can link up to form the aforementioned four person game.

 

For fictional reasons, Bungie has decided to forgo the traditional compromise of multiple Master Chief characters; while the first play still controls the Chief, the second player will control the Arbiter, and the third and fourth spots will be filled by two totally new characters: N’tho ‘Sraom and Usze ‘Taham, both Elites. While cosmetically the players may look different, all characters will have the exact same abilities as each other.

 

From Bunjie .net

 

” The Truth About Co – Op In Halo 3

 

It’s time for us to sack up and tell you what’s what regarding online co-op.

 

So you were probably wondering why we didn’t want to commit to two player co-op online over Xbox Live. We certainly got plenty of mail asking, no, demanding that we make it happen. Of course we were working on it, but we were also working on something better. Not two player co-op. Not three-player co-op, but up to four player co-op. Online. On Xbox Live, or sure, System Link if you prefer.

 

That is correct – up to four player co-op in Campaign mode on Xbox Live or System Link.

 

We’ve been playing it for quite some time, and bluntly, having some of our greatest ever Halo experiences. We wanted to make sure all our “t”s were crossed and our “i”s dotted before unveiling this important new part of Halo 3’s Campaign mode.

 

Apart from the horrifying network challenges this new mode presented us, were the various gameplay balance issues it adds to the fray. So we got it all together, polished it, and that’s why we’re revealing it now. As a result, you’re going to want to play co-op as hard as you can stomach it. We’d certainly recommend Legendary, but we’ll be revealing some more ways to make the game more interesting and challenging for multiple players in the very near future.

 

Acting as a team is a fantastic new twist to the Campaign gameplay – something that works as well on foot, in close confines as it does on the battlefield, with large scale vehicle mayhem. Scared of Jackal snipers? Send out a scout to see what dangers lie ahead. Terrified of an open field? Flank your enemies and swipe their rides. The combinations and scenarios are endless – and you’ll be able to enjoy them time and time again in Saved Films of your co-op exploits.

 

We mentioned that we’ve been having a blast. We have a lot of stories. Many of them would require that we explain some of the reasons replay will be a big factor, but not quite yet. Soon, we promise.

 

Like every other aspect of Halo 3, this mode is chosen from a Lobby. Simply select Campaign, choose your network (Xbox Live or System Link) and invite your friends to join you, or they can simply join your session once it’s set up and in a lobby (but they cannot join a game once it’s in-progress). They will pop into your lobby instantly, and when you have all the players you need (anywhere from one to four) you can begin the game from the beginning – or from any of your saved checkpoints.

 

Split-screen co-op is as ever, limited to two players per screen – but they can if they wish join two other friends online or via System Link.

 

For fictional reasons, we decided to avoid Halo’s slightly surreal compromise of two identical Master Chiefs and rather, use this opportunity to expand the Halo universe just a little bit. Player one will control the Master Chief, player two will control the Arbiter and players three and four will get the chance to control two brand new Elite characters.

Allow us to introduce them:

 

PLAYER 3 (Sangheili)

 

Name: N’tho ‘Sraom
Affiliation: Fleet of Retribution/Special Warfare Group/Special Operations
History: N’tho ‘Sraom is the youngest member of his Special Operations unit and is one of a growing number of human sympathizers amongst the Sangheili youth. He is a fairly typical young male adult Sangheili—he began compulsory military service at the end of adolescence, and remains unmarried with no close, non-familial relationships outside of his martial order. N’tho Sraom refused to stand idly by while the Prophets replaced Sangheili units with Jiralhanae packs, and now bears deep resentment toward those Sangheili politicians who landed his kind in their current predicament.

 

Although N’tho ‘Sraom’s romanticized nationalism is emblematic of all Sangheili, he has developed a healthy respect for humanity—not for their physical abilities or martial prowess, but for their audacity and resolve.

 

PLAYER 4 (Sangheili)

 

Name: Usze ‘Taham
Affiliation: Fleet of Retribution/Special Warfare Group/Fleet Security
History: Although Usze ‘Taham was born into a respected merchant family he was fathered by Toha ‘Sumai—one of the preeminent swordfighters of this age. Usze graduated with honors from the top War College in the Iruiru region of Yermo, Sanghelios (a distinction he shares with Rtas ‘Vadum). Shortly after receiving his first post within the Covenant Navy he was offered a place on the Prophets’ Honor Guard but he declined citing “lack of practical experience”. In truth, he had no desire to be part of a largely ceremonial unit, and at the end of his third combat tour, Usze ‘Taham again refused the post—even though his superiors warned him such behavior could be misinterpreted as apostasy.

 

Since that time Usze has evaded countless punitive actions, at least two assassination attempts, and served with distinction for two additional tours before the Schism. Following the dissolution of the Covenant, he was approached by the Ascetics to become one of their liaisons within the Navy.

 


Every player will have identical abilities – only their appearance and weapon starts are different (Elites will start with Carbines versus Battle Rifles for example, depending on the mission). So there you have it. Mystery solved. Internet dramas ended. Four player online co-op it is. And a special thanks to the test, engineering, production and design teams who worked incredibly hard to make this feature happen.

 

Bam! “

Microsoft Products: FY08 and Beyond

August 7, 2007 at 7:40 pm | In Feroz Khan Hamid, Microsoft, News, Technology, Vista, XP | Leave a Comment

On the Microsoft Worldwide Partner Conference (WWPC), from July 10-12 in Denver, Steve Ballmer presented a Keynote on Microsoft’s Software & Services strategy and vision. The past days, his presentation was posted to the Partner site.

 

Browsing the presentation, I found that the last slide had some interesting information about upcoming products. The slide is titled “FY08 and Beyond” and has a list of expected products, but also mentions:

 

 

  • Windows Vista SP1
  • Windows Server 2008 Update Release
  • Windows Server 2008 SP1
  • System Center Essentials “V2″
  • Microsoft TellMe
  • Forefront for Sharepoint “14″
  • Forefront for Exchange “14″
  • Although it does not disclose information about the products itself — the slide title (Fiscal Year 2008 and Beyond) implies that some of these products will be out before the summer of 2008. Download the presentation below to see for yourself or click here.

     

    WWPC: Steve Ballmer’s Presentation

    PlayStation 3 sales boost in US

    August 7, 2007 at 7:39 pm | In Feroz Khan Hamid, Games, News, PlayStation 3, Sony | 1 Comment


    Sales of Sony’s PlayStation 3 (PS3) console in the US rose by 21% in June, analyst figures show, but the machine still trails the Wii and Xbox 360.

    Tracking firm NPD Group reported that 98,500 PS3s were sold, compared to 198,400 Xbox 360s (up 28%) and 381,800 Wiis (up 13%).

     

    Sony said that the $100 (£50) price cut to the 60GB PS3 led to a 135% sales rise over the last two weeks.

     

    Independent figures for sales of the cheaper PS3 are not yet available.

     

    “This jump in sales bodes very well for us heading into the fall as we launch an impressive arsenal of hardware and software,” Jack Tretton, head of Sony Computer Entertainment America, said in a statement.

     

    Leading firms

     

    Nintendo’s DS handheld sold 561,900 units , while Sony’s PSP, which has been boosted by an April price cut, sold 230,100 units, NPD reported.

     

    Software sales in the US are 31% higher than the same time last year, the market research showed, buoyed by new consoles from all three firms.

     

    Last month’s sales topped $1.1bn (£550m), the data revealed.

     

    “The industry continues to realise substantial gains, month after month, and on all fronts it’s great growth,” NPD analyst Anita Frazier told Reuters news agency.

     

    Nintendo said the sales showed that the firm was reaching a new gaming audience.

     

    “We are delivering on our message of reaching out to new gamers,” said Nintendo spokeswoman Beth Llewellyn.

    Xbox chief defects to games firm

    August 7, 2007 at 7:38 pm | In Feroz Khan Hamid, Games, Microsoft, News | Leave a Comment

    Peter Moore, the head of Microsoft’s gaming business, is leaving to join game maker Electronic Arts. For the past four years Mr Moore has been the public face of Microsoft’s Xbox and PC gaming business, and oversaw the launch of the Xbox 360.

     

    He will join Electronic Arts as the head of its sports games division which makes some of its most popular titles.

     

    He will be replaced by Don Mattrick, a former EA senior executive who has worked as a consultant at Microsoft.

     

    The news about Mr Moore comes only weeks after Microsoft announced it would be spending $1.15bn to fix faulty Xbox 360 consoles.

     

    Microsoft said nothing should be read into the timing of Mr Moore’s departure.

     

    On joining the game firm Mr Moore will receive a $1.5m golden handshake to offset future bonuses he was due from Microsoft.

     

    At the EA division he will oversee the development of popular game franchises such as Madden NFL football, NBA Live and Fifa Soccer. About one-third of EA’s revenue comes from sales of sports-related games.

     

    Mr Moore, a Liverpudlian, joins EA shortly after a major re-organisation that saw it split into four divisions in a bid to become more competitive. In its last quarter, EA reported losses of $25m.

     

    Before joining Microsoft in 2003, Mr Moore was president of Sega America and prior to that head of marketing at Reebok International.

     

    He is scheduled to join EA Sports in September whilst Don Mattrick will be on Microsoft’s fulltime payroll in August.

    Silicon Knights sues Epic games

    August 7, 2007 at 7:37 pm | In Games, News | Leave a Comment

    ShackNews is reporting that Silicon Knights has served Epic Games (makers of the Unreal Engine) with a lawsuit.

    The thrust of the complaint seems centered around E3 2006, where Too Human was demonstrated and subsequently criticized for, as the lawsuit describes, “technical problems and generally unpolished appearance.” Silicon claims that Epic withheld a “very useable version” of the Xbox 360 engine for its own purposes, only delivering a fully functional version of the software in November of that year–roughly eight months past the original March 2006 deadline.

    How to Start a Windows Vista Pilot Deployment

    August 7, 2007 at 7:34 pm | In Feroz Khan Hamid, News, Technology, Vista | Leave a Comment

    Thinking about deploying Windows Vista® in your organization? Some of the benefits of upgrading include better security, a desktop search feature that makes it easier for users to locate the information that they need, better support for mobile users, and lower management and deployment costs.

     

    As tempting as it sounds to start deploying Windows Vista immediately across your organization, you should follow standard information technology (IT) best practices to conduct pilots to specific groups first. This guide is intended to give you an overview of how to successfully manage a pilot program that provides the best experience for pilot users and helps to provide positive project justification to business decision makers in your organization.

    TeraCopy 1.21

    August 7, 2007 at 7:33 pm | In Feroz Khan Hamid, Legal Stuff | Leave a Comment

    ferozs-world-feroz-khan-hamid.jpgTeraCopy is a compact program designed to copy and move files at the maximum possible speed, also providing you with a lot of features.

    TeraCopy features:

    * Copy files faster. TeraCopy uses dynamically adjusted buffers to reduce seek times. Asynchronous copy speeds up file transfer between two physical hard drives.
    * Pause and resume transfers. Pause copy process at any time to free up system resources and continue with a single click.
    * Error recovery. In case of copy error, TeraCopy will try several times and in the worse case just skips the file, not terminating the entire transfer.
    * Interactive file list. TeraCopy shows failed file transfers and lets you fix the problem and recopy only problem files.
    * Shell integration. TeraCopy can completely replace Explorer copy and move functions, allowing you work with files as usual.

    Change log:
    - Fixed: Problem with running TeraCopy on some Vista systems.

    SYSTEM REQUIREMENTS

    * Windows XP/Vista

    Download: TeraCopy 1.21 freeware
    Screenshot: >> Click here <<
    Link: Home Page

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